Game & Web Development Tools

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  Our web development tools, scripts and other web authoring software
  CSS NavBar v1.0
  RollMe! v1.0
  SuperScroller v1.0
  SuperWin v1.0
  SD-Graph v1.0
  SD-Book v1.0
  ScrollMe v1.0
  PhotoShare v1.0
  Online Announcer v1.0
  Visual Web Template v1.0
  PetSite v1.0
  DateSite v1.0
  JobSite v1.0
  ScriptSite v1.0
  SoftSite v1.0
  Battle Blox v1.0
  Media Machine v1.0
   Scripting Mod's v2.0
   Spriteworks v1.0
  WinScripter v1.0
  TextureWorks v1.0
  Hypertext Guide v2.0
   Icon Bank v4.0
   Button Blast v2.0

  Our web development tools, scripts and other web authoring software
  Arrow-Bar v1.0
  Ball-Bar v1.0
  Box-Over v1.0
  Cara-Pic v1.0
  Circle-U v1.0
  Cube-U v1.0
  Double-V v1.0
  Drop-Box v1.0
  Frame-It v1.0
  Hi-Liter v1.0
  IMG-Bar v1.0
  LED-Bar v1.0
  Link-Box v1.0
  Link-Show v1.0 (Img)
  Link-Show (T/H) v1.0
  Link-Show (T/V) v1.0
  Linkpeeker v1.0
  Menu-Bar v1.0
  Navi-Bar v1.0
  Nav-U v1.0
  NewsKaster v1.0
  NewsKeeper v1.0
   Photo-Phriend v1.0
   Pic-Matic v1.0
   Pic-Share v1.0
   Proggybar v1.0
   Push-Me v1.0
  R-Bar v1.0
  Rock-Me v1.0
  SD-Flyout v1.0
  SD-Menu (H) v1.0
  SD-Menu (V) v1.0
  SD-Scroll v1.0
  SD-Tabs v1.0
  SD-Bar v1.0
   Sidebar-Buddy v1.0
   Stat-Box v1.0
   Tabby v1.0
  Tab-It v1.0
  Tee-Tip v1.0
  Thumb-Bar v1.0
  Thumb-Show v1.0
  Thumb-View v1.0
  Zoom-It (H) v1.0
  Zoom-It (V) v1.0

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Am I required to include a credit if I create a game using Spriteworks v1.0?

While we do not require you to include a credit anywhere in the GUI or "play area" of any games or other media you create using Spriteworks v1.0. We do require that any media using our copyrighted images be compiled and in human-unreadable form such that the images are not directly accessible before being distributed.You must also include the following in your license or read-me file as a condition for using our images...

"Images copyright © 2008. Spriteworks™ Developments. All rights reserved."

You must include the copyright "©" and trademark "™" symbols or indicate this in writing.

Can I sell the games I create using Spriteworks images for a profit?

Yes. You are free to sell any compiled game or application you create using Spriteworks v1.0 on a royalty-free basis which means that we don't require you to pay us a fee or stipon for each copy of the game you sell or distribute. A game is considered compiled when it's source, images and other files are in a machine-only readable format.

Can I modify the sprites/images in Spriteworks v1.0?

Yes. You are free to make limited modifications necessary in order to incorporate the desired images into your program. This includes, rotating individual images, changing their angle, resizing or changing the file format of an image, etc. However, the core design and intended "purpose" of each image must remain the same in order to insure originality.

Some of the templates in Spriteworks v1.0 contain pieces or sections of images (ie; tiles,dividers,tubing,etc)...how do I use them?

Spriteworks v1.0 contains a number of templates that have sections of railroad, walkways, dividers, etc. The reason it has been designed this way is so that you can pick and choose from the individual pieces you need and arrange or tile them however you like.

In what  order do the sprites get animated?

All of the animation sequences in Spriteworks v1.0 are arranged in the order that they should be animated in. Extra frames for each animation sequence have also been added, allowing you to focus on speed or smoothness when animating an image. Furthermore, none of the animation sequences are pre-animated which means that you have the freedom to "code them in" when writing your game or application (a question we sometimes get asked). 

Are the images in Spriteworks v1.0 original or are they "collections"?

All of the images in our Spriteworks v1.0 product are original and were hand-drawn by artists here. We've had a few people over the years ask us if our sprites are "rips" (ie; images extracted from another author's game). The answer is no. The sprites were painstakingly drawn individually at the pixel-level, one-by-one over a period of approximately 6-7 months. They represent (both individually and collectively) an original, copyrighted work.

Are the sprites in Spriteworks v1.0 copyrighted?

Expanding on the above question, the sprites in Spriteworks v1.0 are our original, copyrighted work but when you purchase a license from us, we grant you a non-exclusive, non-transferable right to use them in your finished, compiled games (or other software product) on a royalty-free basis which means that you are not required pay us a stipon (or royalty) for each copy of the game you sell.

Royalty-free means "no cost" right?.

No. The term "royalty-free" simply means that there are no royalties charged on copies of the games you create using our sprites.

Can I create games for Linux using Spriteworks v1.0?

We do not currently offer a version of Spriteworks™ for Linux and since our license restricts the use of our copyrighted images to compiled-only products, this would be inconsistent with the open-source or GPL software licensing scheme.

Can I use the images on my webpage?

The images in Spriteworks v1.0 were designed for use only in computer games. They are not intended (or licensed) for use on webpages.

A word about game programming teams and groups...

We realize that many games are created as a group endeavor. Someone must come up with a storyline or plot, another person may be responsible for the programming, etc. Our policy regarding the use of our images in a group setting is that this is perfectly acceptable providing that only the original licensee has access to and use of the images included in our product.

I just bought Spriteworks v1.0 and it does'nt have...

Since there are as many types of game objects as there are sands in the ocean, it would be humanly impossible for us to include everything that anyone could possibly want, need or dream up. Spriteworks v1.0 is a very large and generous package that covers many of the major game themes (and then some). Considering that commercial artists often charge hundreds of dollars for a single image, the fact that we distribute them on a royalty-free basis and that we have not increased the price - ever, it really is a decent bang for your buck.

How long did it take to create Spriteworks...what was involved?

Spriteworks v1.0 was an artistic project that began after spending several months searching under "sprites" and other related keywords in a myriad of different search engines. It was soon discovered that there was very little available in the way of original sprite collections. From this, sprung the concept of creating a comprehensive sprite library that programmers of all kinds could tap into and in the process, save themselves a great deal of time by not having to create the art themselves or hire an expensive outside artist.

What kinds of programming environments does Spriteworks v1.0 work in?

Spriteworks v1.0 works in virtually all programming and development environments including C, C++, Visual C++, DEV C++, Basic, Q-Basic, QuickBasic, Visual Basic, Pascal, Cobal, Delphi, Shockwave, Java, Klik & Play, Click & Create The Games Factory, and all of the game creation systems.

Does Spriteworks v1.0 contain "fillers" or duplicates?

Spriteworks v1.0 contains 2,000 sprites & animation sequences. If a jet fighter featured in the product animates in three different frames it is counted as three sprites because each picture is unique and must be drawn separately (at different angles, perspectives, shading must be changed to reflect lighting at different positions, etc) but there are no fillers or duplicates.

How large is Spriteworks (bytes)

The registered version of Spriteworks  v1.0 is now over 3.2 Mb and is compressed into a single .zip file.

How are the sprites arranged/organized in the registered version ?

All of the sprites in Spriteworks v1.0 are very neatly organized so as to make them extremely easy to use. Spriteworks v1.0 is comprised of a number of sprite templates or "blackboards". An individual blackboard will contain up to 30-40 individual sprites, while other's contain animation sequences. Most contain a very large number of sprites. There are now over 170 individual blackboards in the product to date.

How do I work with the sprites in your product?

Each blackboard in spriteworks v1.0. contains a theme (ie;different types of missiles, explosions, etc will be on one blackboard, while another blackboard will contain a dozen different types of fruit for use in a pac-man game,etc). You simply select the image(s) you want, remove them from the blackboard and incorporate them into your game or application.

What payment methods are available and can I pay online?...How long does it take?

Payment can be made by going to the product's main page and clicking on the "Buy Now" button. Payment can also be made by postal mail (please download the file options.zip for a complete list of payment options). Once payment is received, the registered version of Spriteworks v1.0 is shipped by e-mail, including the password to the Sound Effects Library and two free bonus products.

I don't see an answer to my question here

This FAQ was written to answer general questions you may have concerning Spriteworks v1.0. If you have additional questions that are not answered in this FAQ, please open a support ticket and we will respond shortly.


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