Am
I required to include a credit if I create a game using Spriteworks
v1.0?
While
we do not require you to include a credit anywhere in the GUI or "play
area" of any games or other media you create using Spriteworks v1.0. We
do require that any media using our copyrighted images be compiled
and in human-unreadable form such that the images are not directly accessible
before being distributed.You must also include the following in your license
or read-me file as a condition for using our images...
"Images
copyright © 2008. Spriteworks Developments. All rights
reserved."
You must
include the copyright
"©"
and
trademark
"" symbols or indicate
this in writing.
Can
I sell the games I create using Spriteworks images for a
profit?
Yes.
You are free to sell any compiled game or application you create
using Spriteworks v1.0 on a royalty-free basis which means that we don't
require you to pay us a fee or stipon for each copy of the game you sell
or distribute. A game is considered compiled when it's source, images and
other files are in a machine-only readable format.
Can I
modify the sprites/images in Spriteworks v1.0?
Yes. You are free to make limited modifications necessary in order to incorporate
the desired images into your program. This includes, rotating individual
images, changing their angle, resizing or changing the file format of an
image, etc. However, the core design and intended "purpose" of each
image must remain the same in order to insure originality.
Some of the templates in
Spriteworks v1.0 contain pieces or sections of images (ie;
tiles,dividers,tubing,etc)...how do I use them?
Spriteworks v1.0 contains a number of templates that have sections of railroad,
walkways, dividers, etc. The reason it has been designed this way is so that
you can pick and choose from the individual pieces you need and arrange or
tile them however you like.
In what order do the sprites get animated?
All
of the animation sequences in Spriteworks v1.0 are arranged in the order
that they should be animated in. Extra frames for each animation sequence
have also been added, allowing you to focus on speed or smoothness when animating
an image. Furthermore, none of the animation sequences are pre-animated which
means that you have the freedom to "code them in" when writing your game
or application (a question we sometimes get
asked).
Are the images in Spriteworks v1.0 original or are they
"collections"?
All of the images in our Spriteworks v1.0 product are original and were
hand-drawn by artists here. We've had a few people over the years
ask us if our sprites are "rips" (ie; images extracted from another author's
game). The answer is no. The sprites were painstakingly drawn individually
at the pixel-level, one-by-one over a period of approximately 6-7 months.
They represent (both individually and collectively) an original, copyrighted
work.
Are
the sprites in Spriteworks v1.0 copyrighted?
Expanding
on the above question, the sprites in Spriteworks v1.0 are our original,
copyrighted work but when you purchase a license from us, we grant you a
non-exclusive, non-transferable right to use them in your finished, compiled
games (or other software product) on a royalty-free basis which means that
you are not required pay us a stipon (or royalty) for each copy of the game
you sell.
Royalty-free
means "no cost" right?.
No. The
term "royalty-free" simply means that there are no royalties charged on copies
of the games you create using our sprites.
Can
I create games for Linux using Spriteworks v1.0?
We do not
currently offer a version of Spriteworks for Linux and since our license
restricts the use of our copyrighted images to compiled-only products, this
would be inconsistent with the open-source or GPL software licensing
scheme.
Can
I use the images on my webpage?
The images
in Spriteworks v1.0 were designed for use only in computer games. They are
not intended (or licensed) for use on webpages.
A
word about game programming teams and groups...
We
realize that many games are created as a group endeavor. Someone must come
up with a storyline or plot, another person may be responsible for the
programming, etc. Our policy regarding the use of our images in a group setting
is that this is perfectly acceptable providing that only the original licensee
has access to and use of the images included in our
product.
I
just bought Spriteworks v1.0 and it does'nt have...
Since there
are as many types of game objects as there are sands in the ocean, it would
be humanly impossible for us to include everything that anyone could possibly
want, need or dream up. Spriteworks v1.0 is a very large and generous package
that covers many of the major game themes (and then some). Considering that
commercial artists often charge hundreds of dollars for a single image, the
fact that we distribute them on a royalty-free basis and that we have
not increased the price - ever, it really is a decent bang for your buck.
How
long did it take to create Spriteworks...what was
involved?
Spriteworks v1.0 was an artistic project that began after spending several
months searching under "sprites" and other related keywords in a myriad of
different search engines. It was soon discovered that there was very little
available in the way of original sprite collections. From this, sprung the
concept of creating a comprehensive sprite library that programmers of all
kinds could tap into and in the process, save themselves a great deal of
time by not having to create the art themselves or hire an expensive outside
artist.
What
kinds of programming environments does Spriteworks v1.0 work
in?
Spriteworks
v1.0 works in virtually all programming and development environments including
C, C++, Visual C++, DEV C++, Basic, Q-Basic, QuickBasic, Visual Basic, Pascal,
Cobal, Delphi, Shockwave, Java, Klik & Play, Click & Create The Games
Factory, and all of the game creation systems.
Does Spriteworks v1.0 contain "fillers" or duplicates?
Spriteworks v1.0 contains 2,000 sprites & animation sequences. If a jet
fighter featured in the product animates in three different frames it is
counted as three sprites because each picture is unique and must be drawn
separately (at different angles, perspectives, shading must be changed to
reflect lighting at different positions, etc) but there are no fillers or
duplicates.
How large is Spriteworks (bytes)
The registered version of Spriteworks v1.0 is now over 3.2 Mb and is
compressed into a single .zip file.
How
are the sprites arranged/organized in the registered version
?
All
of the sprites in Spriteworks v1.0 are very neatly organized so as to make
them extremely easy to use. Spriteworks v1.0 is comprised of a number of
sprite templates or "blackboards". An individual blackboard will contain
up to 30-40 individual sprites, while other's contain animation sequences.
Most contain a very large number of sprites. There are now over 170 individual
blackboards in the product to date.
How
do I work with the sprites in your product?
Each
blackboard in spriteworks v1.0. contains a theme (ie;different types of missiles,
explosions, etc will be on one blackboard, while another blackboard will
contain a dozen different types of fruit for use in a pac-man game,etc).
You simply select the image(s) you want, remove them from the blackboard
and incorporate them into your game or application.
What payment methods are available and can I pay online?...How long does
it take?
Payment
can be made by going to the product's
main page and clicking
on the "Buy Now" button. Payment can also be made by postal mail (please
download the file options.zip for a complete
list of payment options). Once payment is received, the registered version
of Spriteworks v1.0 is shipped by e-mail, including the password to the Sound
Effects Library and two free bonus
products.
I
don't see an answer to my question here
This FAQ was written to answer general questions you may have concerning
Spriteworks v1.0. If you have additional questions that are not answered
in this FAQ, please open a
support
ticket and we will respond shortly. |